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Last Stand on Mars
Project Overview
Project Type: Finished game, published on Steam
Project Development: 3/2024 – 4/2024
Team: 2 Senior Computer Science majors
Role: Sole Level Designer
Genre: First Person Shooter
Engine: Unity Engine
Tools: Unity's built-in 3D Terrain Editor
Platform: Windows and Mac
Project Responsibilities
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Independently designed and built a variety of 3D terrains with Unity’s terrain editor to immerse the player and improve replayability.
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Implemented different combat positions to encourage strategic decision-based gameplay instead of instinct-based.
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Maintained quality standards on a one-month deadline while upholding responsibilities on other projects.
Level Design Process Breakdown
1. Define Problem and Constraints
This part of my design process involves defining the most significant problem to solve to ensure the project's success. As well as identifying the constraints to consider when creating a plan to solve the problem.
Problem
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Design and develop multiple expansive FPS levels that are both engaging and immersive.
Constraints
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Limited to using the course-provided 3D assets and Unity's Terrain Editor.
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One-month deadline.

Finished level showcasing
expansive terrain.
1. Define Problem and Constraints
This part of my design process involves creating a plan to solve the most significant problem while considering the constraints.
Plan
Utilize Unity's Terrain Editor to create expansive levels efficiently to meet the deadline. As well as implement FPS strategy to maximise engagement and use realism to increase immersion.
Strategies
The strategies I used, as mentioned in my plan statement, were the efficient use of the terrain editor tool and incorporating FPS strategy and realism.

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